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About · Code Stage

Dmitry Yuhanov

A solo developer building trusted tools since 2013. Code Stage is the studio name; the work is mine, end to end, from the code to the support replies.

Portrait, to add

I started Code Stage on the Unity Asset Store in 2013, and the through-line hasn't changed: build developer tools I'd want to depend on myself, ship the source with them, and answer when people need help.

That began with anti-cheat and editor tooling for Unity. Today it also means AI-native products, like a Telegram companion for couples, an artifact host, and a collection of Claude Code plugins, plus helping software teams move their whole process onto AI-first rails. Different surfaces, same standard: honest about what a tool does and doesn't do, and maintained for the long haul.

The through-line

One standard, since 2013

2013

First Unity tool ships

Anti-Cheat Toolkit lands on the Asset Store, with full C# source, because you should be able to read what runs in your game.

2013 →

A family of Unity tools

Advanced FPS Counter and Maintainer follow. Thousands of developers, hundreds of reviews, near-uniform five stars, and support that answers.

2024 →

AI-native products

A relationship-tracking bot with a real psychologist, an AI-artifact host, and an MIT collection of Claude Code plugins.

2025 →

Helping teams go AI-first

Rebuilding how software teams ship, agentic workflows on real, legacy codebases, proven on teams from 12 to 50+ developers.

How I work

What stays constant

Honest about limits

No silver-bullet claims. I'll tell you what a tool does, and where it needs a second layer.

Source included

Where it makes sense, you get the code. No black boxes running in your build.

Support that answers

The person who wrote it replies. That's the whole reason the reviews look the way they do.

Let's build something

Products to try, or a team to help go AI-first. Either way, say hello.

Work with me