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Notes from the workshop

Practical writing on Unity game security, performance, and moving real teams to AI-first development. The first posts are landing soon.

In the meantime, I post in the open on Between Stacks, a Russian-language channel about AI development.

On the way
Unity

How to protect PlayerPrefs from cheaters

Coming soon
Unity

Detecting speedhacks in a Unity game

Coming soon
Compare

Client-side vs server-side anti-cheat

Coming soon
AI

Moving a legacy team to agentic development

Coming soon
AI

Writing custom skills for your codebase

Coming soon
Automation

A hands-off multi-channel posting pipeline

Coming soon