A tiny performance HUD you ship inside the build: frame rate, frame time, memory and a full device readout, on every platform.
The Unity Profiler stops at your desk. Advanced FPS Counter runs inside the shipped build, on the actual phone, headset or console where the frame drops happen, so QA and testers can read real numbers in the field. Anchor it anywhere, style it, toggle it with a hotkey or a screen gesture.
| Advanced FPS Counter | Free counters | |
|---|---|---|
| FPS + frame time | Yes | Usually |
| Memory + full device info | Yes | Rarely |
| Runs in shipped build | Yes | Varies |
| Full source + author support | Yes | No |
One call, AFPSCounter.AddToScene(), or the editor shortcut. Then toggle it at runtime with a hotkey or gesture.
It's built to be light. You choose the update interval and which readouts are on, per platform.
Yes, PC, mobile, consoles, VR and WebGL, on Mono and IL2CPP with stripping.
The low-friction way to see real frame data in the actual build. Full C# source, actively maintained.
Get Advanced FPS Counter