I help software teams ship with AI agents instead of just editors, automate the busywork that eats their week, and keep their games safe from cheaters. More than a decade of shipping, applied to your problem.
Move from "we tried Copilot" to a real agentic workflow, on legacy codebases, with your stack and your people.
Done-for-you automation pipelines that publish across channels on a schedule, unattended.
An anti-cheat audit and consulting from the author of the category-leading Unity toolkit.
Two weeks, fixed scope: your codebase, your team, your bottlenecks. You leave with a staged plan and a clear picture, whether or not we continue.
A few sprints on a real slice: workflows, custom skills, and hands-on help in the field. Measured against outcomes, not hours.
Scale across teams, keep tooling current, and coach leads to run an AI-first team after I step back.
Chose agentic workflows across gamedev and full-stack teams; built and tested custom skills per stack; trained leads to run them.
Agents now write the code and manage the tickets; unified workflow, workshops for the team, controls for quality.
One file a day in a folder becomes captioned posts across several networks, including formats people thought couldn't be automated.
Tell me what you're working on and what "better" would look like. I'll reply with whether I can help and how we'd start. Pricing is scoped to your case, no packages to squeeze into.